![]() ![]() So here’s the part where I spoil the coolest reveal in Planet Robobot that takes some piecing together. This layering lets Kirby have his cake and eat it too, it’s just a shame non-Kirby fans don’t seem aware of that aspect at all. But that’s actually a strength-younger children can enjoy “beating” a Kirby game with a light happy fun game with a simple ending, and more dedicated, skilled, and attentive fans will notice the rather grim details hidden throughout the higher difficulty modes and hidden in pause screen descriptions. Which in a way they are, if you don’t play the extra content. ![]() It’s unfortunately not something that reviews well however-most reviewers seem to stop after the main game, calling kirby games “easy” and “simple”. In recent years this has coalesced into the now-expected “speedrun” mode (MetaKnightmare or DeDeDetour) and the True Arena which is trick even for a Kirby veteran. The higher difficulty mode is there for fun too not just to hide the story elements-ever since Kirby’s Dreamland there’s been a harder second mode in most Kirby games, something that seeks to satisfy those who consider the main game too easy. She has consumed the world, and all she has left to cling to is her vanity.” – Kirby Triple Deluxe pause screen description. The former queen has become a pitiable husk in the throes of madness after losing everything. “Taranza’s final words and offering can no longer reach her ears. Lately the EX mode pause descriptions for bosses add a lot of grim flavor to the characters as well. But it’s hard to do, so a lot of kids won’t see it, they’ll see the simpler normal ending (though even that hints that it’s not the end). He appears with a chilling cord, flinging his own blood at Kirby, his eye violently errupting out of his body in a fountain of blood as he dies. Zero, lurking in Kirby’s Dream Land 3 for people who collect all heartstars is one of the simplest yet most disturbing bosses of the 16 bit era. There’s almost always a true ending and true final boss that requires enough extra effort that many kids probably never see these extra endings or modes.Īnd that’s by design, it seems. Beating the main story of a Kirby game has rarely been “the end” since Kirby’s Dream Land 1 for Game Boy. First I’d like to point out I really love how Kirby games go about adding their particular type of drama. ![]()
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