![]() ![]() This one also might be considered invalid as a distinguishing feature. Yet, this is something that a unpaid hobby developer usually cannot do on his own. The only thing that differentiates Diablo here is the fact that it has animations and nice isometric-tiles ( Iso-Angband). Also, isometric perspective was also used in roguelikes. This difference isn't unique today - many traditional roguelikes have tilesets, many in-dev roguelikes have graphics. All the standard roguelike subset features of cRPG's apply ( classes, character levels, stats, etc).Inventory management is an issue (again similar to Angband, Nethack, and most other Roguelikes).Diablo features a world similar to Moria: a town level where you can buy things and a multi-level dungeon below.But we thought, what if we gave them a graphic treatment?" Similarities to Roguelikes "It was all text," Brevik says, "so you were really just moving the squiggle around to fight the letter 'A.' Not all that exciting. Brevik was a long-time fan of the old Unix-based games, those simple dungeon hacks that were different every time you played them. We all loved the old Unix-based games, and when we took a look at the design documents, we just had to go with it." Brevik and Schaefer had kicked around the idea for a different type of role-playing game from Condor's founding. "They said their game would be Rogue, Moria, and NetHack meet Crusader: No Remorse and DOOM," Producer Bill Roper says. Quotes from interview with developers included in Diablo: The Official Strategy Guide: Diablo is by all accounts a Roguelike, but with graphics and real-time gameplay. ![]() Eight months into development, the decision was made to make the game real-time as opposed to turn-based. Developers Brevik and Schaefer had in mind a graphic version of the "old Unix-based games". ![]() Diablo by Blizzard is considered by many to be a commercial roguelike, a roguelike that was graphical and real-time. ![]()
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